As a monk, I've avoided taking Assassins in pug groups for 2 reasons:
1) Lack of experience. I'll take a whammo with a tyria title to an assassin, because they tend to be reliable.
2)Cast range. If the assassin is gets outside of my cast ranger he is pretty much on his own. I don't have this problem with an ele, mez or ranger and the damage difference isn't that huge.
On the PvP side, your basic boon/prot can easily handle what an assassin deals out (since boon/prot was designed for defence against heavy melee). I also didn't have much trouble 1v1 against assassins with my warrior. If he was willing to stand there and trade attacks, I have the advantage over time. I am sure someone will perfect an assassin build or role, but people aren't there yet.
Well, the way people are treating Assassins now...it seems that Mesmers and Rangers are officially off the hook. People will freely discriminate against Assassins while inviting any previous class that was thought to be inferior by many.
Yes, all assasins are terrible. Especially those that teleport in, disrupt an attack, daze the caster, and make them bleed and teleport out if they get in danger. Heaven forbid we stop a caster cold.
Well, the way people are treating Assassins now...it seems that Mesmers and Rangers are officially off the hook. People will freely discriminate against Assassins while inviting any previous class that was thought to be inferior by many.
LOL, does that mean I'm stupid? I have a mesmer and made an assassin. Not that the assassin is being played atm, he's not lvl20 and I'm not willing to take him into missions after the island under lvl20.
Wow, that many bad assassins out there huh? I love mine, but then I treat my assassin as I do my elementalist. Weak in armor, but heavy on damage output. Pick your target, kill it and move on. I've been playing solo and doing fine and the one mission I grouped in, I never even got close to dying and we breezed on through. Can't recall the name exactly, but it was that V something square. I assume that assassins suck right now because they treat the class as a melee class. It really isn't. I treat my skill set as I would spells. Have to know who to use them against and when. I take out elementalists first, then just about any other casters, leaving the warriors and other assassins alone because the casters are better equiped to take them out. I don't know why people are complaining about energy. You regenerate it so fast, just don't go for the flashy garbage skills. I find a low energy combo allows me more attacks which is my goal right? And repeating strike ( I think that is the name) is a god send. The right defensive skills and knowing when you are in a bad situation and need to relocate are key. I guess just wait for the kids to give up and you'll get the better assassins, but for right now, don't descriminate so broadly, there are bound to be good sinners out there who want to get out of the damn ugly city.
I've played an Assassin in PvP and a little bit of PvE and fortunately, even the stupid ones aren't entirely to blame. The 6 core classes have a decent set of skills to function on their own if they get caught away from the group, some better then others. However, with the Assassin, that's not really the case.
- They need to carry 3-4 skills for a combo to be effective and dmging.
- To get out of battle you'll need to pack 1-2 teleports/escape skills.
- As far as I can tell the Assassin possesses around 3-5 skills that could benefit another party member, if that many.
Hence, the Assassin relies to much on being IN a group, while really contributing nothing other then unreliable dmg spikes, and even less reliable aggro control. In PvE.
In PvP, they have some uses. But nothing a W/A probably couldn't do better.
Compared to a Warrior who, when even mildly skilled, can take a beating, dish out damage consistantly AND heal/buff the party all at once, who'd you take?
Last edited by Ken Dei; May 09, 2006 at 06:47 AM // 06:47..
Oh my, oh my, you are doing it all wrong ! Just send a nice "kick all assassins or I leave" to your leader when joining. Guess who would he rather have on his party...
LOL. I got a kick out of that.
On a side note, I'm not touching my Assassin for a few more weeks. Can't get in a pug for the life of me.
Yep, so true, I play a ranger and I'm usually the puller of the group and almost every time in missions there's always at least 1 assassin. Ok the mission starts off and before we engage I say "I'll pull", other ppl say "ok, go" and then I start pulling... lo and behold, the assassin targets my target, rushes up, "deaths charge"s the enemy and drops in 2 secs (almost literally). Yeah, I understand why its called deaths charge now. Almost every pve assassin has that skill and uses it more frequently than his attack skills (mainly because he dies before he finishes his combo of attacks)
Although, I have to admit there are exceptions, and I've seen one in Team Arena when I was playing with a group and yeah, that assassin was good.. but these types of assassins are rare and you definitely don't see them everywhere.
People just need to learn to play assassins correctly. I currently have an assassin that's attempting to get the survivor title. And I've only left a pug intentionally to avoid a death 1 time. That's right. Only once.
Once I have the title, let's see if it'll be a little easier to get in a group.
I currently have an assassin that's attempting to get the survivor title. And I've only left a pug intentionally to avoid a death 1 time. That's right. Only once.
Why does only doing it once make it better than doing it twice? Or five times. Or two hundred times? I'm sure you'll be doing it plenty in the future, you wouldn't want to lose your precious survivor title, doesn't matter about the people doing the mission.
Quote:
Originally Posted by ShadowStorm
Once I have the title, let's see if it'll be a little easier to get in a group.
Well I don't refuse assassins from my group, because I know there are good ones out there. In PUGs it's a lottery with all classes, you get bad monks, bad warriors, bad eles. I try to keep them all alive, if they die and it's not my fault, then I don't care.
However the survivor title is one thing that I will avoid. It means the player is a quitter, when the going gets tough, the survivors get going... going back to the town to leave everyone
I appreciate that the original poster didnt flame this class as a whole for the mistakes of some people.
My method of attack is very simple as an assassin, I insist that parties have a warrior most of the time. I let the warrior run in and take the agro, then i zip in past him, perform a combo on a different enemy, usually a caster, and then use either "Return" or "Recall" to teleport safely back to my casters.
When i'm paying attention and not half asleep this works really well and i rarely die with a decent party.
Why does only doing it once make it better than doing it twice? Or five times. Or two hundred times? I'm sure you'll be doing it plenty in the future, you wouldn't want to lose your precious survivor title, doesn't matter about the people doing the mission.
Well I don't refuse assassins from my group, because I know there are good ones out there. In PUGs it's a lottery with all classes, you get bad monks, bad warriors, bad eles. I try to keep them all alive, if they die and it's not my fault, then I don't care.
However the survivor title is one thing that I will avoid. It means the player is a quitter, when the going gets tough, the survivors get going... going back to the town to leave everyone
Half way to getting my Indomitable Survivor rank and I haven't quit once, thanks. When was the last time you died that wasn't down to a stupid avoidable mistake?
Half way to getting my Indomitable Survivor rank and I haven't quit once, thanks. When was the last time you died that wasn't down to a stupid avoidable mistake?
Does dying due to lag spike count? :P cause most of the deaths on my character's are due to me lag spiking at the worse possible times.. Which is why I'm not too bothered to try for the survivor title on any of my chars ..heheh (I have 2 out of 5 who can still get the title.. LOL)
As for Assassin's - basically there's loads of idiot's playing them as they are "new".. but also remember that there will be quite a lof of people playing Faction's who never played Prophecies.. so their skills and ability in-game will be affeected by the fact they don't fully know the way the game works, what skills do what and such. On first sight to an inexperienced player an assassin might just a melee style character - and the fact they are getting through missions is helping them think that (even though it's not due to them)
But fact is - it doesn't matter what the class is.. if you have a stupid or inexperienced person playing it, it will not be played very well and will die a lot. Just like all those idiotic wammo's.. or the idiot Mesmer's running Conjure Phantasm in the desert (errr.. make that Kyrta.. if they even make it that far ).. or any number of other idiotic builds that newbies and idiot's like to run. They just don't work.. and any good or experienced player will not run stupid builds..
So next time you find yourself with an idiot player, instead of just raging at them.. try helping em out. Sure you'll get flamed a lot by the stupid idiot's who think they know everything.. but you will get through to some people who will then try and play better.
The term you're looking for is newb or newcomer. If the guy is stupid, then it's noob or idiot.
Us warriors are getting tired of the constant looking down on the wammos. Wammos, WarEles, WarNecros, etc... We're just people too. So what if I decide that enchantments are useless in this mission and that I'll probably be better off with all warriorskills and a res sig... I'd rather bring rebirth.
Assassins are something else. Assassins are like little kids who run up to a monster and slap it really fast in the hopes that it will get hurt and die.
The monster usually laughs and stomps on the kid while the warrior tries to prevent the poor kid from getting killed.
Assassins take away our aggro because they keep running in and out. Most of the time, they only run in and go berzerk.
I noticed that a lot of these assassins claim to be experienced, pro or ninja.
I'd rather have a hench.
Dear, a wammo is not a W/Mo, its a W/Mo who likes to aggro, berate the monks etc etc
Ive had no trouble with my assasin, i dont really do pvp much atm but in pve i generally use him as a barrage assasin combining barrage with sharpen daggers and critical eye. Not only do you stay out of the aggro range of things that would kill you in a few hits but you cause bleeding with barrage and get enough energy to keep barrage going constantly. stick down a couple of traps where your standing if you get a war bearing down on you. Thats been good in pve so far. only time i change to all out damage assasin is the faction missions fort aspenwood etc where you run in kill a specific person, die kill the next etc etc and killing the last boss (celes sigil, blind bleed, dazed etc) with a competant group getting a master award everytime. Thats my say anyway and how i play
I was doing Arborstone yesterday on my necro and I only ran into one assassin who was worth a damn. This guy was awesome and killed every caster (myself included) that he could get close to. Fortunately I was on my blood spiker so I made sure to nail him before he could get up close.
The guy could put mutliple conditions on you so fast it was amazing. Even w/ plague touch I was dead in around 5-7 seconds. Very nice and I sent him a PM telling him so. People like that should be encouraged to keep playing the Assassin class because ultimately they will be its ambassadors after all the hyperactive 12 year olds give up.
That's exactly how the assassin should be played. And it's exactly how I played in the march 24th preview in 12v12s.
I single handedly got about 150 kills myself per match, just because nothing could escape me and my killing speed was ridiculous. Assassins have a bad name in pve, because people think theyre fragile, when really they have almost as good defence as a warrior. The problem is, is that assassins are targetted a lot by monsters (the way monks and eles used to get nailed in pve) If the warriors all got attacked first, they would die quick too. "tanks" only exist because theyre the lowest on the target priority list. They don't really soak damage for the team, they just get AVOIDED by monsters, so they dont take any damage.
In terms of pvp, assassins are my new top pick. In 12v12 a w/mo tank could come up to me and start pounding on me, and I would drop him in a couple of seconds. I'd chase after an ele, he'd book it, and I'd catch up and tear through him like a pack of hungry wolves through raw meat.
If you see Cloak N Daggs come at you in pvp or gvg... You bet I'll tear through you. Heh.
On a side note, I'm not touching my Assassin for a few more weeks. Can't get in a pug for the life of me.
Thank god, I got my assassin through the game quick with hench, and then my warrior, so I don't have to worry about not finding a group. Now all that's left is a monk.
I have to wonder why everyone’s trying so very hard to come up with a clever name for a bad assassin... wouldn't "ass" fit the bill perfectly in all aspects? What a stupid bunch of "asses"? No secondary discrimination. Flows flawlessly... If I was an assassin and someone called me an ass, I'd be pretty pissed.
If you're a crappy ass, it's pretty easy to spot because of the reoccurring deaths. A good assassin can get into the fray, zero in on someone that needs to be taken out or weakened, do it's job, and poof out before they get beaten silly. Recharge, and repeat. They're excellent melee spikers, they can do incredible damage. But if they can't quickly get away after their spike is done, they're screwed. The new classes need time. After a while, you'll see the good ones.